In 2012 Headquarter began its journey in the small world of strategy games and published its first title Spain:1936. Based on the engine of the renowned Ageod and hand in hand with Philippe Thibaut, this modest title came to light that seven years later continues to cause war . Headquarter's second job completely changed the era and took us to 1618, Thirty Years War, a title that allowed us to represent what was undoubtedly a complicated time for Europe, a game full of events history that shed some light on this unusual topic in the world of strategy. In 2017 Headquarter, again produced by Slitherine, publishes his English Civil War, continuing in the seventeenth century but this time the English Civil War between King Charles I and Cromwell's Parliament is the protagonist.
Battles For Spain (B4S) is a major change from previous titles. This game puts us in command of an army, national or republican, in one of the four emblematic battles that it proposes:Mérida, Guadalajara, Teruel and the Ebro. It is a turn-based game and the main novelty is that there is a deck of cards for each player and those cards are the protagonists of the game as the players put them into action.
As usual, Headquarter once again fills a video game with a multitude of historical details that add value to Battles For Spain:the historical study of various sources is reflected in the representation of the leaders, units that participated, the different maps and the initial deployment as well as the reinforcements that are arriving at the theater of operations. The letters play their role here since many of them are born from that analysis of what really happened in those battles:the arrival of a reinforcement squad, the fog in Guadalajara, the terrible cold in Teruel, etc. All this makes us get fully into the skin of the protagonists who lived through it, those who had to make decisions in those critical moments. The different scenarios provide a valuable tool for historical-military analysis and allow a more rigorous evaluation of the difficulties suffered by the troops of both sides, the weather, supplies, air inferiority, enemy artillery, etc.
We take advantage of the launch of this novelty to interview Miguel Santacruz, co-founder of Headquarter and designer of all its titles.
Greetings Miguel, back to the Civil War again.
New game and new engine.
Why design games for such a small audience?
When we started working on the game Spain:1936 it was a bit out of passion, and a bit to see how far that idea of adapting the Ageod engine to our war would go. I've been waiting my whole life for someone to create a historically accurate video game about the Civil War. Since that seemed like it was never going to happen, we started it ourselves. With English Civil War and Thirty Years War something similar happened, there was some popular demand and we decided to make it real.
How do you prepare a Battles For Spain scenario?
What has cost the most to do in Battles for Spain?
Do you have other projects on the table?
Thanks for everything and good luck with the game